The Games People Play
by Joanne LeBrun, EMT, MSEd
Published in the Winter 2003 edition of the Maine EMS I/C News
Have
you used games in your EMS classroom to enhance learning? Provide a review? Have
some fun? Using games is one of many strategies you can employ to help the
learner learn. Games can range from the very simple such as matching, to the
more complex such as puzzles, board games, and even on-line games. Some of the
games that I have seen commonly used in EMS courses are Jeopardy, So
You Want To Be a Millionaire?, and Trivial Pursuit. I often use a
form of Bingo in some of my classes.
Games
are a great way to help learners interact with each other and become actively involved
in their own learning. Games should, however, be used judiciously. They can
take up quite a bit of time, both to prepare and to play. As with any
presentation strategy, your choice must fit the overall personality of the
class, the subject matter, and your comfort level with games. Some learners do
not like playing games, some learners can become too competitive and lose sight
of the learning objective, and some subjects are not appropriate for games.
Here
are a few important tips to keep in mind when using games. This list is adapted
from <www.thiagi.com>.
1.
Keep
the game relevant: Will the game reinforce content learning? Or help the
learners reinforce an action they might have to take in the field? Will the
game help reinforce course learning objectives?
2.
How
Much Time Is Needed?: If a game goes on too long it can become boring. If it is
too short, will everyone have a chance to participate? Remember to allow time
for setup, cleanup, rules review, and fun!
3.
Is
the Game Flexible?: Can the game and its rules be easily adapted for your use?
4.
Participant
Involvement: Are all participants involved in the training game, in some way or
another, at all times?
5.
Are
the Instructions Clear?: The instructions and the rules should be clear to all
participants. Even adults hate to have the rules change part way through a
game. Avoid complicated and trivial rules. Write them out. Ground rules for
class conduct during the game are important to avoid unfriendly competition or
embarrassment.
6.
Will
the Learner Be Required to Think?: A game is designed to enhance learning,
therefore challenging tasks and interesting, complex questions should be used.
7.
How
Will the Game Be Scored?: Determine ahead of time how the game will be scored.
Will it require just a random chance to be correct or will the material be
based on learning objectives? Will there be prizes? Will everyone who
participates be acknowledged? How will you handle too much competition?
8.
Is
The Game Easy to Play?: Can you, as the facilitator, set up and explain the
game easily, and can the participants learn the rules easily so the playing
becomes fun and not a chore?
There
are many resources available for developing and using games. If you are
interested in learning more about games and finding some new games, you might find
the following web sites useful.
References
and Resources:
<http://www.thiagi.com/tips.html>
Some
tips, tricks, and techniques for facilitators.
Quia,
pronounced “key‑uh,” is short for Quintessential Instructional Archive.
Quia provides a variety of educational services, including:
§
A
directory of thousands of online games and quizzes in more than 40 subject
areas
§
Templates
for creating 13 different types of online games, including flashcards,
matching, concentration (memory), word search, hangman, challenge board, and
rags to riches (a quiz‑show style trivia game)
§
Tools
for creating on-line quizzes
§
Quiz
administration and reporting tools
§
Free
teacher home pages
<http://edweb.sdsu.edu/course/edtec670/cardboard/CardboardCognition.html>
This
compilation is the result of thousands of hours of work and several hundred
hours of fun. In the fall semesters of 1991 to 1997, San Diego State University
students in EDTEC 670 created these games:
Cardboard
Cognition
Content
x Age Group Matrix
The
games in this compilation cover a wide range of subject matters, contexts and
learner groups. Use this matrix to zero in on a game that might be of use to
you, or look in an empty cell in the matrix and give yourself the challenge of
designing something to fill it in.
<http://www.alaskaems.org/trainthetrainer.ppt>
This
is a PowerPoint presentation that reviews some of the major concepts of adult
learning and focuses on using games in the EMS classroom.
<http://reviewing.co.uk/reviews/training-activities.htm - activities>
This
web site list many of the resources available for use in developing and using
games, and even has some free download information about using learning games.
All
links were active as of 1/27/03.
©
2003 by Jacqueline B. Vaniotis